ANATOMY OF THE CAR: THE JET NOZZLE
The EJ200 Typhoon jet engine’s nozzle is key to getting reheat (aka afterburners). The titanium petals open and close to manage the airflow, generating the trust to reach supersonic speeds.
ANATOMY OF THE CAR: THE AIR INTAKE
Engineering Director Mark Chapman explains the hidden engineering behind Bloodhound LSR’s air intake and what was testing during the speed trials at #Newquay2017.
ANATOMY OF THE CAR: ELECTRONICS
The electronic systems are are the lifeblood of the car. In a state-of-the-art racing car with three engines, three braking systems and over 500 sensors, the electrical systems are key. Systems Technician Milton explains the wiring loom in the cockpit.
UP TO 10 YEARS OLD
Bring STEM subjects to life with these activities based on the BLOODHOUND Project. These resources are designed for you to use with children aged up to 10 years old, but can be adapted to suit a broader range of ages and abilities. These resources include games, projects, competitions and complete lessons that correspond to the National Curriculum (UK).
- Balloon Car Kit (nominal charge for consumables)
- 3D fun activity with Craft
- Bloodhound Blaster Additive Manufacture racing car – Introduction to 3D printing
- Bloodhound Desert Wheels Design and Technology Project – Building metal wheels for a model car
- Desert Environment Challenge – plan a base in the desert for Bloodhound LSR
AGES 10 TO 14 YEARS
Inspired by the challenge of building a 1,000mph jet and rocket car, these BLOODHOUND themed activities are aimed at children aged 10 to 14 years. They are linked to the KS3 National Curriculum (UK), but can be adapted to a wider age group and range of abilities.
- Desert Living Workshop
- Materials Engineering Resource pack for Teachers – Building the Fastest Car in the World
- Geography Activity – Where on Earth can we run a supersonic car?
- Maths Activity – Calculating velocity during the 200mph slow speed tests
- Advanced Desert Environment Challenge – plan a base in the desert for Bloodhound LSR
- How Jet Engines Work – videos, a quiz, a practical and crossword based on the subject of combustion
- NEW!! A sustainable Tools Project – Design, develop, create and share a tool or idea … you CAN save the world!
AGES 14 TO 16 YEARS
Teach STEM subjects with real-world applications to 14-16 year old students using our 1,000mph World Land Speed Record Car as a hook. Comprising games, projects and whole lessons, these resources can help you bring topics to life using real data, role models and examples, and follow KS4 specifications.